Name |
Description |
Air Lock |
Is not effected by weather. |
Arena Trap |
The opponent cannot run nor switch.
Flying-type Pokemon and Pokemon with the Levitate special ability
are uneffected. |
Battle Armor |
The opponent's moves cannot Critical
Hit. |
Blaze |
When HP is below 1/3rd, Fire's power
increases to 1.5 times. |
Cacophony |
Uneffected by sound moves. |
Chlorophyll |
When sunny, Speed doubles. |
Clear Body |
Opponent's moves that lower ability
values have no effect. |
Cloud Nine |
Is not effected by weather. |
Color Change |
Becomes the type of a damaging move that
hits it. |
Compoundeyes |
Accuracy is raised to 30% in battles. |
Cute Charm |
The opponent has a 30% chance of being
induced with ATTRACT when using a direct attack against this
Pokémon. |
Damp |
Neither side can use Explosion or
Selfdestruct. |
Drizzle |
Rain falls when the Pokemon enters
battle. |
Drought |
Sunlight shines when the Pokemon enters
battle. |
Early Bird |
SLEEP conditions lasts for half as long. |
Effect Spore |
The opponent has a 10% chance of being
induced by PARALYE, POISON, or SLEEP when using a direct attack
against this Pokémon. |
Flame Body |
The opponent has a 30% chance of being
induced with BURN when using a direct attack against this Pokémon. |
Flash Fire |
Fire-type moves deal 1.5 times damage.
Immune to damage from Fire-type attacks. |
Forecast |
Its type and figure change with the
weather. |
Guts |
Attack raises to 1.5 times when induced
with a status. |
Huge Power |
Attack power is doubled in battle. It
will return to normal if special ability is taken. |
Hustle |
Damage from attacks is 1.5 times, but
average accuracy is only 80%. |
Hyper Cutter |
Opponent cannot lower Attack value. |
Illuminate |
If the Pokémon is in the lead spot,
chance of encountering a wild Pokemon raises. |
Immunity |
Cannot be POISON condition. |
Inner Focus |
Will not flinch. |
Insomnia |
Cannot be SLEEP condition. |
Intimidate |
Upon entering battle, the opponent's
Attack lowers one stage. |
Keen Eye |
Opponent cannot lower accuracy. |
Levitate |
Damage dealing Ground-type moves have no
effect. |
Lightningrod |
Electric type moves are drawn to it. |
Limber |
Cannot be Paralyze condition. |
Liquid Ooze |
When the opponent absorbs Hit Points,
the opponent instead loses Hit Points. |
Magma Armor |
Cannot be FREEZE condition. |
Magnet Pull |
Steel types cannot run nor switch. |
Marvel Scale |
Defense raises to 1.5 times when induced
with a status. |
Minus |
When battling with Plus, Special Attack
becomes 1.5 times. |
Natural Cure |
Status is healed when withdrawn from
battle. |
No Ability |
No special ability |
Oblivious |
Cannot be Attract condition. |
Overgrow |
When HP is below 1/3rd, Grass's power
increases to 1.5 times. |
Own Tempo |
Cannot be confusion condition. |
Pickup |
May find an item after battle. |
Plus |
When battling with Minus, Special Attack
becomes 1.5 times. |
Poison Point |
The opponent has a 30% chance of being
induced with POISON when using a direct attack against this Pokémon. |
Pressure |
When hit by a move, the opponent's PP
lowers by 2 rathern than 1. |
Pure Power |
Attack power is doubled in battle. It
will return to normal if special ability is taken. |
Rain Dish |
A little bit of HP is restored every
turn that it is raining. |
Rock Head |
Does not receive recoil damage from
moves such as Double-Edge and Volt Tackle. |
Rough Skin |
The opponent is hurt by 1/16th hit
points of recoil when using a direct attack against this Pokémon. |
Run Away |
Except for trainer battles, can always
run from battle. |
Sand Stream |
Sandstorm blows when the Pokemon enters
battle. |
Sand Veil |
During a sandstorm, evasion rises. |
Serene Grace |
The chances of a move having an effect
doubles. |
Shadow Tag |
The opponent cannot run nor switch. |
Shed Skin |
Every turn, it has a 1 in 3 chance of
healing from a status condition. |
Shell Armor |
The opponent's moves cannot Critical
Hit. |
Shield Dust |
Opponent's move do not have an
additional effect. |
Soundproof |
Uneffected by sound moves. |
Speed Boost |
Speed increases by one stage each turn. |
Static |
The opponent has a 30% chance of being
induced with PARALYE when using a direct attack against this
Pokémon. |
Stench |
If the Pokémon is in the lead spot,
chance of encountering a wild Pokemon lowers. |
Sticky Hold |
Item cannot be taken. |
Sturdy |
One-hit knock out moves have no effect. |
Suction Cups |
Cannot be switched by the opponent using
Roar or Whirlwind. |
Swarm |
When HP is below 1/3rd, Bug's power
increases to 1.5 times. |
Swift Swim |
When rainy, Speed doubles. |
Synchronize |
When the Pokemon becomes Poison,
Paralyze, or Burn, so does the opponent. |
Thick Fat |
Fire and Ice-type moves deal 50% damage. |
Torrent |
When HP is below 1/3rd, Water's power
increases to 1.5 times. |
Trace |
Special ability becomes the same as that
of the opponent. |
Truant |
Cannot attack consecutively. |
Vital Spirit |
Cannot be SLEEP condition. |
Volt Absorb |
Healed by up to 1/4 maximum Hit Points
when hit with Electric-type moves. |
Water Absorb |
Healed by up to 1/4 maximum Hit Points
when hit with Water-type moves. |
Water Veil |
Cannot be BURN condition. |
White Smoke |
Opponent's moves that lower ability
values have no effect. |
Wonder Guard |
Only harmed by Super Effective damage. |