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Pokemon Abilities



Name Description
Air Lock Is not effected by weather.
Arena Trap The opponent cannot run nor switch. Flying-type Pokemon and Pokemon with the Levitate special ability are uneffected.
Battle Armor The opponent's moves cannot Critical Hit.
Blaze When HP is below 1/3rd, Fire's power increases to 1.5 times.
Cacophony Uneffected by sound moves.
Chlorophyll When sunny, Speed doubles.
Clear Body Opponent's moves that lower ability values have no effect.
Cloud Nine Is not effected by weather.
Color Change Becomes the type of a damaging move that hits it.
Compoundeyes Accuracy is raised to 30% in battles.
Cute Charm The opponent has a 30% chance of being induced with ATTRACT when using a direct attack against this Pokémon.
Damp Neither side can use Explosion or Selfdestruct.
Drizzle Rain falls when the Pokemon enters battle.
Drought Sunlight shines when the Pokemon enters battle.
Early Bird SLEEP conditions lasts for half as long.
Effect Spore The opponent has a 10% chance of being induced by PARALYE, POISON, or SLEEP when using a direct attack against this Pokémon.
Flame Body The opponent has a 30% chance of being induced with BURN when using a direct attack against this Pokémon.
Flash Fire Fire-type moves deal 1.5 times damage. Immune to damage from Fire-type attacks.
Forecast Its type and figure change with the weather.
Guts Attack raises to 1.5 times when induced with a status.
Huge Power Attack power is doubled in battle. It will return to normal if special ability is taken.
Hustle Damage from attacks is 1.5 times, but average accuracy is only 80%.
Hyper Cutter Opponent cannot lower Attack value.
Illuminate If the Pokémon is in the lead spot, chance of encountering a wild Pokemon raises.
Immunity Cannot be POISON condition.
Inner Focus Will not flinch.
Insomnia Cannot be SLEEP condition.
Intimidate Upon entering battle, the opponent's Attack lowers one stage.
Keen Eye Opponent cannot lower accuracy.
Levitate Damage dealing Ground-type moves have no effect.
Lightningrod Electric type moves are drawn to it.
Limber Cannot be Paralyze condition.
Liquid Ooze When the opponent absorbs Hit Points, the opponent instead loses Hit Points.
Magma Armor Cannot be FREEZE condition.
Magnet Pull Steel types cannot run nor switch.
Marvel Scale Defense raises to 1.5 times when induced with a status.
Minus When battling with Plus, Special Attack becomes 1.5 times.
Natural Cure Status is healed when withdrawn from battle.
No Ability No special ability
Oblivious Cannot be Attract condition.
Overgrow When HP is below 1/3rd, Grass's power increases to 1.5 times.
Own Tempo Cannot be confusion condition.
Pickup May find an item after battle.
Plus When battling with Minus, Special Attack becomes 1.5 times.
Poison Point The opponent has a 30% chance of being induced with POISON when using a direct attack against this Pokémon.
Pressure When hit by a move, the opponent's PP lowers by 2 rathern than 1.
Pure Power Attack power is doubled in battle. It will return to normal if special ability is taken.
Rain Dish A little bit of HP is restored every turn that it is raining.
Rock Head Does not receive recoil damage from moves such as Double-Edge and Volt Tackle.
Rough Skin The opponent is hurt by 1/16th hit points of recoil when using a direct attack against this Pokémon.
Run Away Except for trainer battles, can always run from battle.
Sand Stream Sandstorm blows when the Pokemon enters battle.
Sand Veil During a sandstorm, evasion rises.
Serene Grace  The chances of a move having an effect doubles.
Shadow Tag The opponent cannot run nor switch.
Shed Skin Every turn, it has a 1 in 3 chance of healing from a status condition.
Shell Armor The opponent's moves cannot Critical Hit.
Shield Dust Opponent's move do not have an additional effect.
Soundproof Uneffected by sound moves.
Speed Boost Speed increases by one stage each turn.
Static The opponent has a 30% chance of being induced with PARALYE when using a direct attack against this Pokémon.
Stench If the Pokémon is in the lead spot, chance of encountering a wild Pokemon lowers.
Sticky Hold Item cannot be taken.
Sturdy One-hit knock out moves have no effect.
Suction Cups Cannot be switched by the opponent using Roar or Whirlwind.
Swarm When HP is below 1/3rd, Bug's power increases to 1.5 times.
Swift Swim When rainy, Speed doubles.
Synchronize When the Pokemon becomes Poison, Paralyze, or Burn, so does the opponent.
Thick Fat  Fire and Ice-type moves deal 50% damage.
Torrent When HP is below 1/3rd, Water's power increases to 1.5 times.
Trace Special ability becomes the same as that of the opponent.
Truant Cannot attack consecutively.
Vital Spirit Cannot be SLEEP condition.
Volt Absorb Healed by up to 1/4 maximum Hit Points when hit with Electric-type moves.
Water Absorb Healed by up to 1/4 maximum Hit Points when hit with Water-type moves. 
Water Veil Cannot be BURN condition.
White Smoke Opponent's moves that lower ability values have no effect.
Wonder Guard  Only harmed by Super Effective damage. 
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